Search This Blog

Friday, February 28, 2014

Microsoft hints that DirectX 12 will imitate Mantle, but AMD insists its API has a bright future

By Joel Hruska on February 27, 2014

Multiple sessions at the upcoming GDC (Game Developers Conference) are teasing the existence of a new, low-level series of APIs coming to both Direct3D and OpenGL. Nvidia has already given several talks on reducing driver overhead in OpenGL (a substantial example of one such presentation is available online), but the input from Microsoft is new. In fact, as some of you may recall, an AMD executive publicly stated a year ago that there was no “DirectX 12″ on the Microsoft roadmap. Microsoft responded to those comments by affirming that it remained committed to evolving the DirectX standard — and then said nothing more on the topic. Then AMD launched Mantle, with significant support from multiple developers and a bevy of games launching this year — and apparently someone at Microsoft decided to pay attention. Note: Microsoft has not confirmed “DirectX 12″ as an actual brand name for the next-generation of DX technology. It’s used here as the most logical version number. The GDC webpage for one of the DirectX talks states ” You asked us to bring you even closer to the metal and to do so on an unparalleled assortment of hardware. You also asked us for better tools so that you can squeeze every last drop of performance out of your PC, tablet, phone and console. Come learn our plans to deliver.”

Read more here --> extremetech.com

No comments:

Cursethehype.com All rights Reserved 2002-2019